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Stadia’s technology to be employed for immersive AR and VR headset experiences

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It is now possible to try XR on Chrome, Android, and iOS, and though it is still slightly early, the outcomes of trials using a headset are encouraging.

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Google initially launched its 'Immersive Stream' technology in March, and the white-label B2B solution has since been the focus of considerable controversy concerning the consumer-facing version of Stadia. The company has clarified that the new project is not new in any way; it has always been the idea, and it does not affect the long-term viability of your game library. Certainly not in the near future.

The expansion of Immersive Stream into XR terrain was revealed by Google a few months later. XR refers to 'Extended Reality’, and it includes both Augmented Reality (AR) and Virtual Reality (VR). In other words, digital components both replace and overlay reality. Microsoft refers to this as "mixed reality," for instance, but it is undoubtedly the next advancement.

It is now possible to try XR on Chrome, Android, and iOS, and though it is still slightly early, the outcomes of trials using a headset are encouraging. Right now, the most widespread use case is likely shopping. Your shopping experience will be significantly enhanced if you drop a digital 3D model of something you want to put into your house to see how its actual measurements fit into your living area.

In the last week, Google Cloud presented a few XR-related streams, showing that the technology that started with Google Stadia is now being considered for use in other sectors. According to what seems to be the company's plan, instructors and students, designers, tourists, healthcare experts, and many more will be introduced into virtual playgrounds to create, play, and work while using headsets because of Stadia's infrastructure.

Rumours have stated that Google is focusing on an augmented reality headset named "Project Iris" that will be launched in 2024, including a custom chip (maybe a Tensor), and using cloud streaming to serve the experiences.

It seems to be like Daydream VR had to be put to rest for a future that involves far more than just gaming and relies on Stadia's amazing technology to power everything to become a reality.

Suppose for a moment that a Daydream-like XR headset required minimal internal processing power and only a Wi-Fi connection to cloud stream any AAA game, professional industrial software, and more directly to your eyes. Even if we do not know a lot about what lies ahead just yet, it's optimistic that we will soon learn more about the future of "Immersive Stream for XR."

Apart from the statement of "Augmented Reality Sports," which might be game-related, Stadia was not particularly addressed in the video, even though this technology was developed by Stadia. Other applications for XR could include more deliberate and effective staff training for vehicle repairs, surgeries, and other activities. This certainly sounds a lot like Google Glass, which likewise followed the industrial way after a disappointing consumer experience, merged with Google Daydream, and merged with Google Stadia.

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